He took a break from the game due to getting burnt out, and has made no more videos of it since December 2019, leading to the game being presumed cancelled. The game that started his YouTube-career was called Off The Sticks, of which he uploaded 21 dev-log videos of, spanning from October 2018 to July 2019. Dani inserted ads in his game and all revenue was donated to TeamTrees. He also created a game named "Tree Team" as his part in the TeamTrees project, which had a goal of raising a total of 20 million dollars by the end of 2019, and for every dollar raised, Arbor Day Foundation will plant a tree. But he has made other original games like Fair n' Square and Off The Balls. He also likes calling his fans boners (coming from the Norwegian word for subscribe "abonner"/the fact that Milk gives you strong bones).ĭani has made many games on his channel, the most notable one currently is called Karlson and is awaiting to be released on Steam. Some of Daniel's favorite quotes are "Thicc", "Unity's Particle System", and "Milk". He used to hate OJ (Orange Juice) Gang but he is now friends with them. On June 23, 2020, he finally hit 1 milllion subscribers.ĭaniel's favorite things consist of Milk and Unity's Particle System. Then he made a video called 6 Months of Learning Game Development in Unity (Progress & Result) which resulted in an amount of views and channel growth. The genre of his content back then was devlog videos since he was inspired by ThinMatrix. On October 17, 2018, he made a new channel called Dani. He started to get into game development again after watching a devlog video from ThinMatrix. Reinstation Īfter 3 years of dormancy, Dani eventually returned to YouTube somewhere in 2018 doing CS:GO videos and such. This eventually resulted to him quitting YouTube altogether. The reasons were unknown of why he got banned, but Dani stated that he thinks it was due to bots mass flagging his videos because the bot operator thought his channel was being view botted. On March 2, 2014, Dani got banned from YouTube for violating YouTube's Community Guidelines. The rest are general upgrades, excluding the video in which he implements multiplayer, as described by himself, "A very CS:GO type of multiplayer." As of now, he mentions Karlson a few times in his videos, telling gamers to "smash wishlist now, gamers!". Then made them Naruto run towards the player. So he animated the enemy to walk, instead of sliding towards the player. After spawning in the enemy, he noticed a pretty big error. Realising that making an enemy in ProBuilder would be a challenge, he found a tutorial by CG Geek, then rigging the character, with the help of a tutorial by Sebastian Lague, for animations in Unity, a mistake he mentions. He then moved on to enemies, and their AI. Using ProBuilder brought up some strange occurrences, like when he implemented picking up and dropping weapons, if done repeatedly it would deform the weapon in weird ways. Then he worked on the weapons, but instead of doing what most devs would do (making models in blender), he made 3D models for the weapons in ProBuilder, a Unity tool that is usually used in 3D level making. However, instead of using that movement code, he learned to make his own 3D movements. In the video of which Daniel begins the development of Karlson 3D, he learned, through Brackeys, how to make 3D movements in Unity C#. Karlson actually originated from a 2D game, named "Karlson 2D". Sooman specialized in 2D based games, with Off The Balls, Fair n Square, and many more. The game began as a joke from a user called jotaro music's comment, saying "Why don't you make 3d game (or you cant do that)". Karlson is a game planned to be released on Steam, sometime in the future. In mid-2021, he made a PC game called " Muck" when he was challenged like this in "He said I Couldn't Make a Multiplayer Survival Game.So IMade One!". Not long after making the initial game he then made a follow-up video showing the process of him making the Multiplayer aspect of his game Karlson. This has led to some interesting projects by Daniel, including an upcoming game called Karlson which is now on Steam awaiting release. After a while, Daniel wanted to make better games and was introduced to several game engines, but chose Unity as it uses C#, which was similar to Java syntactically.ĭaniel has a running series where his fans challenge him to make games, by saying "Or you can't do that?". He would make simple games with core Java using the IntelliJ IDEA for Java. When Daniel was 15, he was introduced to the Java for the first time, and after learning it for a while, he fell in love with it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |